How to play Parking Path
Parking Path is a draw parking puzzle: a car park full of coloured cars, a set of matching parking spots and one rule that makes everything tricky. When you press Go, every car sets off at the same time and drives at exactly the same speed along the line you drew for it. Your job is to plan routes that bring every car home without a single bump.
- Press on a car and drag a line to the parking spot of the same colour. The line snaps in when you reach the spot.
- Steer around walls, hedges and cones. If your line touches one, it turns red and you need to draw it again.
- Repeat for every car. Not happy with a path? Just start a new line on the same car to replace it.
- Press Go! and watch. Every car parked without a crash means the level is solved.
- Crashed? Look at where the bang happened, adjust one route and try again.
Tips and strategy
- Think about time, not just space. Two paths are allowed to cross. What matters is whether the two cars reach the crossing at the same moment. Count roughly how far each car has to travel to get there.
- Loops are your brake pedal. A small circle drawn right after a car starts delays it by the length of the loop. Use it to let a busy crossing clear before the waiting car moves off.
- Go round the outside. The edges of the car park are often empty. A route that hugs the edge is longer, but it can avoid the crowded middle completely.
- Watch the parked cars. A car that has already arrived stays in its bay, and a car that has not left yet still blocks its starting position. Never route a car through a spot that will already be full.
- Keep paths apart. Cars are wider than lines. When two routes run side by side, leave at least a car’s width between them.
- Chase three stars later. First find any solution, then try to shorten the detours. Shorter total path length earns more stars.
Twenty levels, from one car to a five-car rush hour
The early levels teach the basics: draw a line, steer round a wall, give each car its own route. From level five the paths start to cross and the real puzzle begins, because a straight line is no longer safe when another car is heading for the same crossroads. Later car parks add narrow gaps that only one car can use at a time, tunnels that meet in a single square, a ring road around a central island and a four-car swap where everybody wants the opposite corner. The final level puts five cars in a crowded lot with three bays squeezed between rows of cones. Every level has been solved by us with the same rules you play by, so there is always a way through.
Why path drawing puzzles are so satisfying
Draw parking games mix two kinds of thinking. One half is spatial: finding a route through the obstacles. The other half is timing, a bit like a conductor bringing in each section of an orchestra at the right moment. Because every car moves at the same speed, the length of a path is also a clock, and that simple idea produces surprisingly deep puzzles. It trains planning, patience and the ability to picture several moving things at once, and the moment five cars glide into their bays in a perfect near miss is hard to beat. The levels are short, so it also makes a great quick brain break.
More drawing puzzles to try
If you enjoy solving problems with a single line, try Draw Puzzle, where one drawn line and real physics have to bring two balls together. For a pure test of a steady hand, see how close you can get to 100% in Draw a Perfect Circle, or race an AI that guesses your doodles in Speed Draw.
Parking Path FAQ
How do you play Parking Path?
Press on a car and drag a line to the parking spot with the same colour. When every car has a path, press Go! All cars start driving at the same moment and at the same speed. If they all reach their spots without touching each other, the level is complete.
Why did my cars crash when the paths did not touch?
Cars are wider than the lines you draw. Two paths that pass very close to each other can still make the cars scrape, and a path that runs through another car’s starting position hits that car if it has not left yet. Give each route a little breathing room.
How do I make one car wait for another?
There is no brake button, so you delay a car by making its path longer. Draw a small loop near the start, or take a wider curve, and that car reaches the crossing later than the others.
How are stars awarded?
Stars compare the total length of your paths with our reference solution. Paths about as short as ours (or shorter) earn three stars, slightly longer routes earn two, and any crash-free solution earns at least one.
Can I play the draw parking game on my phone?
Yes. Draw the paths with your finger on a phone or tablet, or with a mouse or trackpad on a computer. On a tall phone screen the car park turns sideways so it fills as much of the screen as possible.
Is my progress saved?
Yes. Unlocked levels and your best star rating are stored in your browser on this device. There is no account and nothing to download, and the game is completely free.